Barrels

大桶是一种可以容纳物品和液体的设备。大桶中央的空格是用来放置物品的,液体则显示在左侧的水槽中。将桶或壶放在左上角的空格中可以将其中的液体添加到大桶、或将大桶中的液体盛出。拿着容器对着装有液体的大桶按下右键也有同样的效果。

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桶界面

可以按屏幕右边的按钮来将大桶密封。密封状态下的桶在被破坏时会保留其中的液体。部分配方必须在密封的大桶中才能制作。对着大桶空手Shift右键也可以切换大桶的密封状态。

用桶小贴士

  • 手持空的大桶点击水源方块可以盛装液体。
  • 启封的大桶会在雨中慢慢地装满水。
  • 大桶会接住上方融化的冰柱。
  • 密封大桶会弹出不在中心空格的物品。
Crafting

大桶的主要作用是用来混合某些液体和物品。用大桶合成时,桶内的液体和物品的比例必须正确无误。某些配方还需要将大桶密封一段时间才能执行。

如果大桶中物品的比例和配方所需的不一致,多余的物品或液体就会被浪费。但如果执行的是瞬时配方,则必须提供对应液体的足量物品才能进行。

Limewater is made by adding Flux to a barrel of Water. A single Flux is required for every 500 mB of Water. Limewater is a reagent used in Leather Making, and is used to make Mortar.

Tannin is an acidic fluid, made by dissolving bark from certain Logs in a barrel of Water. Oak, Birch, Chestnut, Douglas Fir, Hickory, Maple, and Sequoia are all able to be used to create Tannin.
TIP: Search EMI for #makes_tannin for a full list of useable logs.

Fluid Mixing

Some barrel recipes operate by mixing two fluids at a certain ratio. This is done by taking a filled bucket of one of the ingredients, and putting it in the fluid addition slot of a barrel that has the required amount of the other fluid. This is done with Vinegar and Salt Water to make Brine in a 1:9 ratio.

Quenching

Barrels have the ability to cool hot items. Put a hot item in a barrel of Water, Cooking Oil, or Ice Slush, and it will quickly bring its temperature down.
You can even directly throw items into the barrel with Q.

Dyeing

Barrels have the ability to Dye and Bleach items. Most color-able things, like carpet, candles, and Alabaster can be dyed by sealing them in a barrel of dye or bleached by sealing them in a barrel of lye.

Preservation

Barrels can preserve items in Vinegar. Vinegar is made by sealing Fruit in a barrel of Alcohol. For information on how that process works, see the relevant page.

水平放置的大桶与垂直的大桶功能一致,但是摆放方式有所限制:若想在水平大桶上方放置一只水平大桶,则必须按右键放置一个大桶架。

水平放置大桶
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水平放置的大桶会用一只龙头的方式显示开启状态。如果龙头是横向的,则说明已关闭。

水平大桶开启时,若龙头下方无其他方块阻挡,会自动将内容流体输出至龙头下其他开启的大桶或其他流体容器中。

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大桶滴答。

Redstone

Barrels can be automated with Redstone. Applying a redstone signal to a barrel will seal it. Unsealed barrels can have fluids and items inserted and extracted from their open face. Sealed barrels can safely be moved around with Pistons or Contraptions. A Precision Clock can detect when a barrel recipe has finished and output a signal.