통은 아이템과 액체를 보관할 수 있는 장치입니다. 중앙 슬롯에는 아이템을 넣을 수 있습니다. 액체는 왼쪽에 있는 칸에 보여지며, 양동이나 주전자를 왼쪽 위 슬롯에 넣어 추가할 수 있습니다. 같은 슬롯에 빈 양동이나 주전자를 넣으면 액체를 제거할 수 있습니다. 아니면 양동이를 들고 통에 오른쪽 버튼을 눌러도 됩니다.

통 인터페이스.
통은 밀봉될 수 있습니다. 통을 밀봉하면 부숴도 내용물이 보존됩니다. 통으로는 또한 여러 가지 아이템을 제작할 수 있습니다. 인터페이스에서 오른쪽의 회색 버튼으로 밀봉 상태를 조절할 수 있습니다. 웅크린 채로 통을 클릭해도 밀봉 상태를 조절할 수 있습니다.
통은 여러 액체들과 아이템을 섞기 위한 중요한 장치입니다. 통 제작법으로 제작하기 위해서는 통이 올바른 비율의 액체와 아이템으로 채워져야 합니다. 어떤 제작법은 통을 밀봉하고 기다려야 완성할 수 있습니다.
통에 있는 아이템과 액체의 비율이 조합법과 맞지 않다면, 초과된 액체나 아이템은 소멸됩니다. 그러나 제작법이.
Limewater is made by adding Flux to a barrel of Water. A single Flux is required for every 500 mB of Water. Limewater is a reagent used in Leather Making, and is used to make Mortar.
Tannin is an acidic fluid, made by dissolving bark from certain Logs in a barrel of Water. Oak, Birch, Chestnut, Douglas Fir, Hickory, Maple, and Sequoia are all able to be used to create Tannin.
TIP: Search EMI for #makes_tannin for a full list of useable logs.
Some barrel recipes operate by mixing two fluids at a certain ratio. This is done by taking a filled bucket of one of the ingredients, and putting it in the fluid addition slot of a barrel that has the required amount of the other fluid. This is done with Vinegar and Salt Water to make Brine in a 1:9 ratio.
Barrels have the ability to cool hot items. Put a hot item in a barrel of Water, Cooking Oil, or Ice Slush, and it will quickly bring its temperature down.
You can even directly throw items into the barrel with Q.
Barrels have the ability to Dye and Bleach items. Most color-able things, like carpet, candles, and Alabaster can be dyed by sealing them in a barrel of dye or bleached by sealing them in a barrel of lye.
Barrels can preserve items in Vinegar. Vinegar is made by sealing Fruit in a barrel of Alcohol. For information on how that process works, see the relevant page.
Barrels placed against the side of a block work the same as vertical barrels, but have restrictions on placement. For example, they must have a Barrel Rack added to them with 오른쪽 버튼 in order to have another sideways barrel above them.
Sideways barrels show their sealed state using the Tap. If the tap is sideways, it is sealed.
Unsealed sideways barrels automatically drain their fluid into open barrels (and other fluid containers) placed below the tap. The block the tap extends into must be a free air block in order for fluid to be able to drain.

A barrel dripping.
Barrels can be automated with Redstone. Applying a redstone signal to a barrel will seal it. Unsealed barrels can have fluids and items inserted and extracted from their open face. Sealed barrels can safely be moved around with Pistons or Contraptions. A Precision Clock can detect when a barrel recipe has finished and output a signal.
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