Nutrition & Thirst

Index

基础

In TerraFirmaGreg, not only must you manage your hunger, but you must manage your thirst. Hunger works similar to vanilla. Most pieces of food restore about a fifth of your hunger bar. Some pieces of food may restore a bit less, such as Cattail Roots. Eating food also restores Saturation, which can be thought of as how full you are. Depleting food or water results in sluggish movement and taking damage. Dying does not reset your nutrients or contaminants.

Some foods are very filling, so they keep you from losing hunger for longer, while some foods have a short-lived effect.

You will lose hunger just from regular gameplay. Hunger drains faster if you do things like sprint, swim, or become Overburdened. Information about the Saturation, Water, as well as Nutrients available from a food is available by hovering over it in your inventory. Using Shift reveals the full tooltip.

All foods have a tooltip with this information. The tooltip includes the Decay Date of the food, which may be extended with preservation. When viewing this information, it's important to realize that not all foods have nutritional value. For example, Dough is a food, but it has no Nutrition, Saturation, or Water value. Eating it would not do much good.

食物的提示框可能看起来像这样:

橙子
腐烂于:1004年7月6日 11:59(1个月1天后)
营养:
- 饱食度:2%
- 水分:10%
- 水果:0.5

Thirst

口渴值是身体中的水分含量,其消耗速度与饥饿相似。在高温或高饥饿消耗的情况下,口渴消耗会更快。幸运的是,饮用淡水可以补充口渴值。可以通过对着水方块按下右键来喝水。饮用盐水会导致口渴值下降,甚至有可能使你获得口渴效果,进一步加速水分流失。

饮水安全
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要避开盐水或泥水,请寻找河流、湖泊以及像香蒲这样的淡水植物。

Drinking Vessels

Knapping and firing a jug is an early way to carry water with you. Fill it like a bucket with 右键. Holding 右键 drinks the water.

You can also drink out of other Containers such as Flasks or Glass Bottles.


Some fluids like Milk even give Nutrients when consumed.

The amount of thirst gained by drinking fluids is not standard. However, water and milk both give 10 points of water, indicated by one 💧 droplet.

营养界面

In TerraFirmaGreg the nutrition screen displays vast information about your health.

  • There is a main graph displaying your Nutrients.
  • A side graph showing your Contaminants.
  • A table displaying your health stats.
  • And a toggleable view for checking on your teams nutrition.
    Hold-Shift over an element on the screen to view more information.
tfg:textures/gui/field_guide/screens/nutrition_screen.png

营养界面,图表显示每种营养素的水准。

营养素

There are five nutrients, all obtainable from food: Fruit, Vegetables, Protein, Grain, and Dairy. Eating food gives you its nutrients. Meals such as Soup combine more nutrients into one meal. Often meals will borrow the nutrients from their ingredients directly. This is important, because meals you ate a while ago don't count towards your nutrition.

The total value of your nutrients determines your maximum HP. At max value you can achieve 30 hearts, while the lowest is 3 hearts.
Your average nutrients also effect the following:

  • Average >55% ↴
  • Increase passive health regen by 50%.
  • Decreases Medical Condition progression rate by 25%.
  • Increase medical condition passive healing rate by 50%.

  • Average >85% ↴
  • Increase passive health regen by 100%.
  • Decreases Medical Condition progression rate by 50%.
  • Increase medical condition passive healing rate by 100%.
Fruit

Fruit nutrients are mostly found from Fruiting Plants, like berry bushes, and fruit trees. A notable exception to this is Pumpkins and Melons, which nutritionally are fruits.

Increasing your fruit value gives the following effects:

  • Average >55% → Decreases thirst usage by 25%.
  • Average >85% → Increases mining speed by 30%.
Vegetables

Vegetables are found in nearly every Crop.

Increasing your vegetable value gives the following effects:

  • Value >55% → Removes under-water mining penalty.
  • Value >85% → Gives the respiration effect.
Protein

Protein can be sourced from the meat of Animals. It can also be obtained from some crops like legumes.

Increasing your protein value gives the following effects:

  • Value >55% → Decrease exhaustion multiplier by 25%.
  • Value >85% → Allows you to carry an additional huge & heavy item without being Overburdened (like a sealed barrel).
Grain

Grain is found in cereal crops, such as Barley. The processing of grain is on the Bread page. Some root crops also count as grains.

Increasing your grain value gives the following effects:

  • Value >55% → Gives a 5% speed buff.
  • Value >85% → Gives a 15% speed buff.
Dairy

Dairy comes from Milk, which is derived from Dairy Animals. Processing and drinking milk is covered on the Dairy page.

Increasing your dairy value gives the following effects:

  • Value >55% → Gives the Feather Falling I effect.
  • Value >85% → Gives the Feather Falling IV effect.
Contaminants

In addition to nutrients TerraFirmaGreg also adds contaminants. There are three contaminants, all obtainable from food: Toxins, Parasites, and Microplastics. Contaminants can be passed into meal items and build up within the player.

Toxins

Toxins come from specifically dangerous crops and meats. Toxins decrease naturally at a rate of 3%/day. Consume Detox Capsules to actively Cure Toxins.

Increasing your toxins value gives the following effects:

  • Value >0% → On any new increase: 25% chance to get a random hazardous effect for 10sec.
  • Value >99% → Death.
Parasites

Parasites come from eating certain raw meats or drinking muddy water. Consume Parasiticide Capsules to actively Cure Parasites.

Increasing your parasites value gives the following effects:

  • Value >10% → 20% chance to increase by 10% each day to a max of 60%.
  • Value >33% → Increases passive exhaustion by 25%.
  • Value >66% → Increases passive exhaustion by 50%.
Microplastics

Microplastics come from consuming food packaged in plastic. Microplastics decrease naturally at a rate of 1%/day. Consume Nanofiltration Capsules to actively Cure Microplastics.
Increasing your microplastics value gives the following effects:

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  • Value >33% → Increase high-temp thirst decay multiplier by 25%
  • Value >66% ↴
  • Increase high-temp thirst decay multiplier by 50%.
  • On any new increase: 5% chance to get Cancer.
瞬时效果

TerraFirmaGreg also adds Transient Effects. Transient effects exist for the purpose of transferring buffs/ debuffs from ingredients into meal items. Transient effects can be combined and consumed. However, they do not accumulate within the player―They are immediately consumed.
The strength of the effect depends on the value of the nutrient. However, the way the strength is determined is not uniform for every type.

❅ Cooling

  • Gives the player the Cooling effect with 1 minute of duration per 1 nutrient point. With a max duration of 30min.

🔆 Warming

  • Gives the player the Warming effect with 1 minute of duration per 1 nutrient point. With a max duration of 30min.

🍹 Quenching

  • Gives the player the Quenched effect with 1 minute of duration per 1 nutrient point. With a max duration of 30min.

♡ 加固

  • 给予玩家伤害吸收效果,持续8分钟。效果等级根据营养素点数缩放,最高等级5。

♡ 强心

  • 给予玩家生命提升效果,持续8分钟。效果等级根据营养素点数缩放,最高等级5。

💕 回春

  • 给予玩家生命恢复效果,每1营养素点数持续1分钟,最长3分钟。

⛇ Freezing

  • Gives the player the Freezing effect with 5 seconds of duration per 1 nutrient point. With a max duration of 30sec.

🔥 Blazing

  • Gives the player the Blazing effect with 5 seconds of duration per 1 nutrient point. With a max duration of 30sec.

☢ Radiating

  • Gives the player the Glowing effect for 24 seconds.
  • Gives the player the Radiation effect for 24 seconds. With its amplifier scaled based on the amount of nutrient points with a max amplifier of 5.

🤢 致呕

  • 给予玩家反胃效果,每1营养素点数持续5秒,最长12秒。
  • 给予玩家饥饿 VI效果,每1营养素点数持续10秒,最长30秒。

🧂 干渴

  • 给予玩家口渴效果,每1营养素点数持续1分钟,最长8分钟。

💀 Deadly

  • Gives the player the Final Moments effect for 8min. With every additional nutrient point halving the duration.

🍖 饱腹

  • 给予玩家抗性提升效果,每1营养素点数持续1分钟,最长15分钟。
  • 给予玩家瞬间治疗效果。效果等级根据营养素点数缩放,最高等级2。

🍰 甜腻

  • 给予玩家虚弱效果,每1营养素点数持续15秒,最长5分钟。
  • 给予玩家速度效果,每1营养素点数持续1分钟,最长30分钟。

🌶 Spicy

  • Gives the player the Thirsty effect with 15 seconds of duration per 1 nutrient point. With a max duration of 5min.
  • Gives the player the Warming mob effect with 1 minute of duration per 1 nutrient point. With a max duration of 30min.