Mob Effect Glossary

Cooling

While active this effect continually Cools the player down to a minimum of 5°C

Warming

While active this effect continually Warms the player up to a maximum of 25°C

Quenched

While active this effect prevents the natural decay of Thirst. However, it does not prevent the Thirsty effect from decreasing your meter.

Cure Parasites

While active this effect gradually removes Parasite Contamination at a rate of about 1% every 10s at base level.

Detoxify

While active this effect gradually removes Toxin Contamination at a rate of about 1% every 10s at base level.

Filter Microplastics

While active this effect gradually removes Microplastic Contamination at a rate of about 1% every 10s at base level.

Freezing

While active this effect continually Cools the player down to a dangerously-low minimum of -20°C. Protective equipment is recommended to survive this condition.

Blazing

While active this effect continually Warms the player up to a dangerously-high maximum of 60°C. Protective equipment is recommended to survive this condition.

Instant Radiation

This effect quickly damages the player with Radiation Damage.

Final Moments

This effect starts a timer that counts down your last few minutes. When the clock ends, you die.